Archive for May 3rd, 2010

03
May
10

Halo: Reach Beta: Shot Through The Face, And I’m To Blame

Halo: Reach Multiplayer Beta

Thanks to my ongoing status as an illegitimate expert (ahem), I’ve already been playing the Halo: Reach mulitplayer beta without having to wait for pesky Mondays (and the summer semester at Weber) to roll around.  So far, there’s only been play on two maps and the Arena didn’t seem to be available until today, so no words about things I haven’t tried yet.  There’s plenty of other new stuff I’ve rolled around in, however, so I’d like to let you know of a few of my thoughts on this new hot Spartan-on-Spartan experience, if you would be so kind as to entertain them!

Continue reading ‘Halo: Reach Beta: Shot Through The Face, And I’m To Blame’




intro

My name is Anthony Munar, a computer programmer in Utah. I also play a bunch of video games every now and then. I talk and think a lot about them, but I never really solidify those thoughts anywhere, and writing is something I like doing, so I thought I'd do it right here. I don't intend to be high-and-mighty authoritative about what I say and I don't really have any sort of standing in the games industry. This is just for me to muse about games when I want to.

Naming a blog these days was harder than I thought. In calculus, the inflection point on a curve is where its concavity changes between upwards and down. So, maybe, the inflection pixel is the pixel which represents something that turns my opinion around on a game, like the pixels representing a beam cannon firing in FreeSpace 2, the pixels representing a flying car wreck in Burnout, or the pixels representing my own sentry gun holding off an army in Team Fortress 2.

Using the word 'pixel' in naming something game-related seems clichéd, so sorry about that.

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