In Deadly Premonition, an open-world survival horror game for the 360 released a few months ago at the budget tier of $19.99 MSRP, players take the role of FBI Special Agent Francis York Morgan, or York, an expert criminal profiler who visits a small western seaboard-inspired town to investigate a young woman’s odd murder. He is supported by an alternate psyche in his mind named Zach that he is willing to talk to in front of anybody. He collects important leads from visions in his coffee. He seems to pull out a new cigarette once every 15 minutes. There is a name for each main character for every letter of the alphabet. Oh, and he also fights backwards walking black and white zombies that stick their hands down his throat.
If that’s all developers can come up with these days, they need to try harder.
Continue reading ‘Deadly Premonition: Ignoring the Standards’
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