And now, without any further delay, the continuation of a series of blog posts I had intended to finish months ago. Shameful.
Continue reading ‘Inflection Pixel’s Ten Titles I Loved In 2010, Part Four’
And now, without any further delay, the continuation of a series of blog posts I had intended to finish months ago. Shameful.
Continue reading ‘Inflection Pixel’s Ten Titles I Loved In 2010, Part Four’
Welcome back! Let’s talk some more video games, because I know all ya’ll like that.
Continue reading ‘Inflection Pixel’s Ten Titles I Loved In 2010, Part Two’
In Deadly Premonition, an open-world survival horror game for the 360 released a few months ago at the budget tier of $19.99 MSRP, players take the role of FBI Special Agent Francis York Morgan, or York, an expert criminal profiler who visits a small western seaboard-inspired town to investigate a young woman’s odd murder. He is supported by an alternate psyche in his mind named Zach that he is willing to talk to in front of anybody. He collects important leads from visions in his coffee. He seems to pull out a new cigarette once every 15 minutes. There is a name for each main character for every letter of the alphabet. Oh, and he also fights backwards walking black and white zombies that stick their hands down his throat.
If that’s all developers can come up with these days, they need to try harder.
Continue reading ‘Deadly Premonition: Ignoring the Standards’
If you know me at all, you know I can be a pretty busy guy, even to the point where I seem to “fall off the grid” here and there. I juggle a full time job, full time loads of upper-tier classes (even summer semester this year!), and a whole awesome menagerie of friends. I also pass out a lot! The number of hours I get to put into video games is reduced compared what I used to be able to pull off maybe a year or two ago, but even then, I think I might still play too much.
At any rate, here’s the story: it’s Wednesday, May 19th, 2010. I worked a hard 9 hour shift that morning, and after a short nap I’ve batted down the hatches for several hours straight on homework and studying for upcoming exams in multiple courses. On a whim, I decide to shut it all down and end the night with a few hours of games. I turn on the TV and my 360 and I sit down, ready to roll. I’ve been juggling several games at once lately, so I have a good selection to choose from for the night. The top three: own the countryside in Red Dead Redemption, find some more clues for the case in Deadly Premonition, or jump into the very last opportunity to take up arms in the Halo: Reach beta, as the 19th would be the last day the beta would be active. The deciding factors I use to choose what game I want to play vary here and there, but there’s an overriding, persistent factor that seems to take over lately: stress relief.
Steam sales did it again!
There was a “Rockstar week” of sales running all last week on Steam, and Grand Theft Auto 4 came on twice for $7.50. The first time didn’t catch me, but after I read stories of the Friday night multiplayer battles still raging on Shacknews and watching a good number of hilarious videos care of the PC-exclusive video editor feature on the game, the second time roped my wallet in. The big download finished when I came home late last night so I did what any guy who had his first Sunday off in around a year would do: play a video game until around 4 AM. Now, I’ve played GTA4 to a good percent of completion on 360 already, including both of its amazing expansions (Gamerscore: 955/1500 ranging from 4/29/2008 [Release Night] to 11/10/2009 [completed story on Ballad of Gay Tony]). Playing it again on PC seems to be scratching the same itch again and is somehow pretty satisfying again. This isn’t a complete dressdown of GTA4 as a game, but I just want to hit on a few points about the PC version that is doing it for me.
Continue reading ‘Grand Theft Auto 4 PC: Reliving The American Dream’
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