Archive Page 2

03
May
10

Halo: Reach Beta: Shot Through The Face, And I’m To Blame

Halo: Reach Multiplayer Beta

Thanks to my ongoing status as an illegitimate expert (ahem), I’ve already been playing the Halo: Reach mulitplayer beta without having to wait for pesky Mondays (and the summer semester at Weber) to roll around.  So far, there’s only been play on two maps and the Arena didn’t seem to be available until today, so no words about things I haven’t tried yet.  There’s plenty of other new stuff I’ve rolled around in, however, so I’d like to let you know of a few of my thoughts on this new hot Spartan-on-Spartan experience, if you would be so kind as to entertain them!

Continue reading ‘Halo: Reach Beta: Shot Through The Face, And I’m To Blame’

02
May
10

Grand Theft Auto 4 PC: Reliving The American Dream

Grand Theft Auto 4 PC

Steam sales did it again!

There was a “Rockstar week” of sales running all last week on Steam, and Grand Theft Auto 4 came on twice for $7.50.  The first time didn’t catch me, but after I read stories of the Friday night multiplayer battles still raging on Shacknews and watching a good number of hilarious videos care of the PC-exclusive video editor feature on the game, the second time roped my wallet in.  The big download finished when I came home late last night so I did what any guy who had his first Sunday off in around a year would do: play a video game until around 4 AM.  Now, I’ve played GTA4 to a good percent of completion on 360 already, including both of its amazing expansions (Gamerscore: 955/1500 ranging from 4/29/2008 [Release Night] to 11/10/2009 [completed story on Ballad of Gay Tony]).  Playing it again on PC seems to be scratching the same itch again and is somehow pretty satisfying again.  This isn’t a complete dressdown of GTA4 as a game, but I just want to hit on a few points about the PC version that is doing it for me.

Continue reading ‘Grand Theft Auto 4 PC: Reliving The American Dream’

31
Mar
10

Osmos Review: Mo’ Money, Mote Problems

Osmos

I wrote this pansy review for Osmos a few months back for a class and I thought I’d just share it here.  Osmos is a good, relaxing time (most of the time) and people should jump on Steam or Direct2Drive or whatever and give it a shot.  Please ignore the sloppy generic intro paragraph!  Enjoy:

Continue reading ‘Osmos Review: Mo’ Money, Mote Problems’

30
Mar
10

Probably a brief thought on probability

Civilization: Revolution

Sid Meier and Rob Pardo of Blizzard gave a couple of talks recently at GDC 2010,  and they inadvertently talked about similar things; fudging the math away from “truthful” math under the nose of the player, usually to the player’s advantage.  Meier, for example, reported frustrations in playtests when players lost fights where the game had given them a 50:50 chance to succeed, and even more so when they lost consecutively.  Mathematically, it’s a completely reasonable scenario but that didn’t matter to the beaten and battered player.  They decided to fudge the math that actually increased chances of success after failures above and beyond what the statistics would report (the player’s unit strength vs. their opponent’s).  Players responded well, and now the game launched with that system in place.

The debate here is that fudging the math like that seems to be undercutting the strengths of gaming to pushing players’ abilities and thought process to higher levels than before the challenge is presented and their experience has stagnated for it.  Jaron linked a good overview of that argument on the Game Design Advance blog here.  The points being made there are valid and I don’t disagree with them at all.  A good game, like a good book or a good movie, isn’t afraid to keep shoving you towards its own intentions, no matter how uncomfortable you might get, until you start to learn, grow, and better yourself through its obstacles (or stories or messages or whatever).

Continue reading ‘Probably a brief thought on probability’

30
Mar
10

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Welcome to Inflection Pixel, by Anthony.  I type stuff about video games and you might or might not read about it.  It’s up to you!  Freedom is cool.




intro

My name is Anthony Munar, a computer programmer in Utah. I also play a bunch of video games every now and then. I talk and think a lot about them, but I never really solidify those thoughts anywhere, and writing is something I like doing, so I thought I'd do it right here. I don't intend to be high-and-mighty authoritative about what I say and I don't really have any sort of standing in the games industry. This is just for me to muse about games when I want to.

Naming a blog these days was harder than I thought. In calculus, the inflection point on a curve is where its concavity changes between upwards and down. So, maybe, the inflection pixel is the pixel which represents something that turns my opinion around on a game, like the pixels representing a beam cannon firing in FreeSpace 2, the pixels representing a flying car wreck in Burnout, or the pixels representing my own sentry gun holding off an army in Team Fortress 2.

Using the word 'pixel' in naming something game-related seems clichéd, so sorry about that.

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