Posts Tagged ‘grand theft auto 4

02
May
10

Grand Theft Auto 4 PC: Reliving The American Dream

Grand Theft Auto 4 PC

Steam sales did it again!

There was a “Rockstar week” of sales running all last week on Steam, and Grand Theft Auto 4 came on twice for $7.50.  The first time didn’t catch me, but after I read stories of the Friday night multiplayer battles still raging on Shacknews and watching a good number of hilarious videos care of the PC-exclusive video editor feature on the game, the second time roped my wallet in.  The big download finished when I came home late last night so I did what any guy who had his first Sunday off in around a year would do: play a video game until around 4 AM.  Now, I’ve played GTA4 to a good percent of completion on 360 already, including both of its amazing expansions (Gamerscore: 955/1500 ranging from 4/29/2008 [Release Night] to 11/10/2009 [completed story on Ballad of Gay Tony]).  Playing it again on PC seems to be scratching the same itch again and is somehow pretty satisfying again.  This isn’t a complete dressdown of GTA4 as a game, but I just want to hit on a few points about the PC version that is doing it for me.

Continue reading ‘Grand Theft Auto 4 PC: Reliving The American Dream’




intro

My name is Anthony Munar, a computer programmer in Utah. I also play a bunch of video games every now and then. I talk and think a lot about them, but I never really solidify those thoughts anywhere, and writing is something I like doing, so I thought I'd do it right here. I don't intend to be high-and-mighty authoritative about what I say and I don't really have any sort of standing in the games industry. This is just for me to muse about games when I want to.

Naming a blog these days was harder than I thought. In calculus, the inflection point on a curve is where its concavity changes between upwards and down. So, maybe, the inflection pixel is the pixel which represents something that turns my opinion around on a game, like the pixels representing a beam cannon firing in FreeSpace 2, the pixels representing a flying car wreck in Burnout, or the pixels representing my own sentry gun holding off an army in Team Fortress 2.

Using the word 'pixel' in naming something game-related seems clichéd, so sorry about that.

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