Posts Tagged ‘spec ops the line


Inflection Pixel’s Ten Titles I Loved In 2012, Part One


Welcome to 2013!  This is the year that I remember that I have a WordPress blog I used to write to!  Newly energized through the new year and a new job, I hope to (yet again) write a bunch more.  I’m going to start off light by slowly trickling out what I think is my favorite games out of the ones I’ve played last year.  Like last time, this isn’t a comprehensive list of the best of all games of 2012.  I didn’t get to play all the games I wanted to play, but out of the ones I did, these are the ones I liked the most.  So, be light on me, and let’s get this show on the road.

Continue reading ‘Inflection Pixel’s Ten Titles I Loved In 2012, Part One’


My name is Anthony Munar, a computer programmer in Utah. I also play a bunch of video games every now and then. I talk and think a lot about them, but I never really solidify those thoughts anywhere, and writing is something I like doing, so I thought I'd do it right here. I don't intend to be high-and-mighty authoritative about what I say and I don't really have any sort of standing in the games industry. This is just for me to muse about games when I want to.

Naming a blog these days was harder than I thought. In calculus, the inflection point on a curve is where its concavity changes between upwards and down. So, maybe, the inflection pixel is the pixel which represents something that turns my opinion around on a game, like the pixels representing a beam cannon firing in FreeSpace 2, the pixels representing a flying car wreck in Burnout, or the pixels representing my own sentry gun holding off an army in Team Fortress 2.

Using the word 'pixel' in naming something game-related seems clichéd, so sorry about that.


August 2017
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